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docs/api/Nodify_Interactivity_IInputHandler.md
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# IInputHandler Interface
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**Namespace:** Nodify.Interactivity
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**Assembly:** Nodify
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**Derived:** [InputElementState\<TElement\>](Nodify_Interactivity_InputElementState_TElement_), [InputElementState\<TElement\>](Nodify_Interactivity_InputElementState_TElement_), [InputElementStateStack\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement_), [InputElementStateStack\<TElement\>.IInputElementState\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement__IInputElementState_TElement_), [InputElementStateStack\<TElement\>.IInputElementState\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement__IInputElementState_TElement_), [InputElementState\<BaseConnection\>](Nodify_Interactivity_InputElementState_TElement_), [InputElementState\<Connector\>](Nodify_Interactivity_InputElementState_TElement_), [InputElementStateStack\<ItemContainer\>](Nodify_Interactivity_InputElementStateStack_TElement_), [InputElementState\<NodifyEditor\>](Nodify_Interactivity_InputElementState_TElement_), [InputElementStateStack\<TElement\>.IInputElementState\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement__IInputElementState_TElement_), [InputElementState\<TElement\>](Nodify_Interactivity_InputElementState_TElement_), [InputElementStateStack\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement_), [InputElementStateStack\<TElement\>.IInputElementState\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement__IInputElementState_TElement_), [InputElementState\<TElement\>](Nodify_Interactivity_InputElementState_TElement_), [InputElementStateStack\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement_), [InputProcessor.Shared\<TElement\>](Nodify_Interactivity_InputProcessor_Shared_TElement_), [InputElementState\<Minimap\>](Nodify_Interactivity_InputElementState_TElement_)
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**References:** [InputProcessor](Nodify_Interactivity_InputProcessor)
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Defines a contract for handling input events within an element or system.
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```csharp
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public interface IInputHandler
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```
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## Properties
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### ProcessHandledEvents
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Gets or sets a value indicating whether events that have been handled should be processed too.
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```csharp
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public virtual bool ProcessHandledEvents { get; set; }
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```
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**Property Value**
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[Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean)
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### RequiresInputCapture
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Gets a value indicating whether the handler requires input capture to remain active.
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```csharp
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public virtual bool RequiresInputCapture { get; set; }
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```
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**Property Value**
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[Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean)
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## Methods
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### HandleEvent(InputEventArgs)
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Handles a given input event, such as a mouse or keyboard interaction.
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```csharp
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public virtual void HandleEvent(InputEventArgs e);
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```
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**Parameters**
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`e` [InputEventArgs](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.InputEventArgs): The [InputEventArgs](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.InputEventArgs) representing the input event.
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