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# IInputHandler Interface
**Namespace:** Nodify.Interactivity
**Assembly:** Nodify
**Derived:** [InputElementState\<TElement\>](Nodify_Interactivity_InputElementState_TElement_), [InputElementState\<TElement\>](Nodify_Interactivity_InputElementState_TElement_), [InputElementStateStack\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement_), [InputElementStateStack\<TElement\>.IInputElementState\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement__IInputElementState_TElement_), [InputElementStateStack\<TElement\>.IInputElementState\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement__IInputElementState_TElement_), [InputElementState\<BaseConnection\>](Nodify_Interactivity_InputElementState_TElement_), [InputElementState\<Connector\>](Nodify_Interactivity_InputElementState_TElement_), [InputElementStateStack\<ItemContainer\>](Nodify_Interactivity_InputElementStateStack_TElement_), [InputElementState\<NodifyEditor\>](Nodify_Interactivity_InputElementState_TElement_), [InputElementStateStack\<TElement\>.IInputElementState\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement__IInputElementState_TElement_), [InputElementState\<TElement\>](Nodify_Interactivity_InputElementState_TElement_), [InputElementStateStack\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement_), [InputElementStateStack\<TElement\>.IInputElementState\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement__IInputElementState_TElement_), [InputElementState\<TElement\>](Nodify_Interactivity_InputElementState_TElement_), [InputElementStateStack\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement_), [InputProcessor.Shared\<TElement\>](Nodify_Interactivity_InputProcessor_Shared_TElement_), [InputElementState\<Minimap\>](Nodify_Interactivity_InputElementState_TElement_)
**References:** [InputProcessor](Nodify_Interactivity_InputProcessor)
Defines a contract for handling input events within an element or system.
```csharp
public interface IInputHandler
```
## Properties
### ProcessHandledEvents
Gets or sets a value indicating whether events that have been handled should be processed too.
```csharp
public virtual bool ProcessHandledEvents { get; set; }
```
**Property Value**
[Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean)
### RequiresInputCapture
Gets a value indicating whether the handler requires input capture to remain active.
```csharp
public virtual bool RequiresInputCapture { get; set; }
```
**Property Value**
[Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean)
## Methods
### HandleEvent(InputEventArgs)
Handles a given input event, such as a mouse or keyboard interaction.
```csharp
public virtual void HandleEvent(InputEventArgs e);
```
**Parameters**
`e` [InputEventArgs](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.InputEventArgs): The [InputEventArgs](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.InputEventArgs) representing the input event.