Add project files.

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Ankitkumar Satapara
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# InputElementStateStack\<TElement\> Class
**Namespace:** Nodify.Interactivity
**Assembly:** Nodify
**Inheritance:** [Object](https://docs.microsoft.com/en-us/dotnet/api/System.Object) → [InputElementStateStack\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement_)
**Implements:** [IInputHandler](Nodify_Interactivity_IInputHandler)
**References:** [InputElementStateStack\<TElement\>.IInputElementState\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement__IInputElementState_TElement_)
```csharp
public class InputElementStateStack<TElement> : IInputHandler
```
## Constructors
### InputElementStateStack\<TElement\>(TElement)
```csharp
public InputElementStateStack<TElement>(TElement element);
```
**Parameters**
`element` [TElement](Nodify_Interactivity_InputElementStateStack_TElement__TElement)
## Properties
### Element
```csharp
protected TElement Element { get; set; }
```
**Property Value**
[TElement](Nodify_Interactivity_InputElementStateStack_TElement__TElement)
### ProcessHandledEvents
```csharp
public virtual bool ProcessHandledEvents { get; set; }
```
**Property Value**
[Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean)
### RequiresInputCapture
```csharp
public virtual bool RequiresInputCapture { get; set; }
```
**Property Value**
[Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean)
### State
```csharp
public IInputElementState<TElement> State { get; set; }
```
**Property Value**
[InputElementStateStack\<TElement\>.IInputElementState\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement__IInputElementState_TElement_)
## Methods
### HandleEvent(InputEventArgs)
```csharp
public virtual void HandleEvent(InputEventArgs e);
```
**Parameters**
`e` [InputEventArgs](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.InputEventArgs)
### PopAllStates()
```csharp
public void PopAllStates();
```
### PopState()
```csharp
public void PopState();
```
### PushState(InputElementStateStack\<TElement\>.IInputElementState\<TElement\>)
```csharp
public void PushState(IInputElementState<TElement> newState);
```
**Parameters**
`newState` [InputElementStateStack\<TElement\>.IInputElementState\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement__IInputElementState_TElement_)