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# InputElementStateStack\<TElement\> Class
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**Namespace:** Nodify.Interactivity
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**Assembly:** Nodify
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**Inheritance:** [Object](https://docs.microsoft.com/en-us/dotnet/api/System.Object) → [InputElementStateStack\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement_)
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**Implements:** [IInputHandler](Nodify_Interactivity_IInputHandler)
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**References:** [InputElementStateStack\<TElement\>.IInputElementState\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement__IInputElementState_TElement_)
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```csharp
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public class InputElementStateStack<TElement> : IInputHandler
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```
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## Constructors
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### InputElementStateStack\<TElement\>(TElement)
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```csharp
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public InputElementStateStack<TElement>(TElement element);
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```
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**Parameters**
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`element` [TElement](Nodify_Interactivity_InputElementStateStack_TElement__TElement)
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## Properties
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### Element
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```csharp
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protected TElement Element { get; set; }
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```
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**Property Value**
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[TElement](Nodify_Interactivity_InputElementStateStack_TElement__TElement)
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### ProcessHandledEvents
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```csharp
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public virtual bool ProcessHandledEvents { get; set; }
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```
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**Property Value**
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[Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean)
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### RequiresInputCapture
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```csharp
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public virtual bool RequiresInputCapture { get; set; }
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```
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**Property Value**
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[Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean)
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### State
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```csharp
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public IInputElementState<TElement> State { get; set; }
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```
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**Property Value**
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[InputElementStateStack\<TElement\>.IInputElementState\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement__IInputElementState_TElement_)
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## Methods
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### HandleEvent(InputEventArgs)
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```csharp
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public virtual void HandleEvent(InputEventArgs e);
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```
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**Parameters**
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`e` [InputEventArgs](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.InputEventArgs)
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### PopAllStates()
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```csharp
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public void PopAllStates();
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```
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### PopState()
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```csharp
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public void PopState();
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```
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### PushState(InputElementStateStack\<TElement\>.IInputElementState\<TElement\>)
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```csharp
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public void PushState(IInputElementState<TElement> newState);
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```
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**Parameters**
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`newState` [InputElementStateStack\<TElement\>.IInputElementState\<TElement\>](Nodify_Interactivity_InputElementStateStack_TElement__IInputElementState_TElement_)
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