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# InputGestureRef Class
**Namespace:** Nodify.Interactivity
**Assembly:** Nodify
**Inheritance:** [Object](https://docs.microsoft.com/en-us/dotnet/api/System.Object) → [InputGesture](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.InputGesture) → [InputGestureRef](Nodify_Interactivity_InputGestureRef)
**References:** [EditorGestures.ConnectionGestures](Nodify_Interactivity_EditorGestures_ConnectionGestures), [EditorGestures.ConnectorGestures](Nodify_Interactivity_EditorGestures_ConnectorGestures), [EditorGestures.DirectionalNavigationGestures](Nodify_Interactivity_EditorGestures_DirectionalNavigationGestures), [EditorCommands](Nodify_EditorCommands), [EditorGestures.GroupingNodeGestures](Nodify_Interactivity_EditorGestures_GroupingNodeGestures), [InputGestureRefExtensions](Nodify_Interactivity_InputGestureRefExtensions), [EditorGestures.ItemContainerGestures](Nodify_Interactivity_EditorGestures_ItemContainerGestures), [NodifyEditorGestures.KeyboardGestures](Nodify_Interactivity_NodifyEditorGestures_KeyboardGestures), [EditorGestures.MinimapGestures](Nodify_Interactivity_EditorGestures_MinimapGestures), [EditorGestures.NodifyEditorGestures](Nodify_Interactivity_EditorGestures_NodifyEditorGestures), [EditorGestures.SelectionGestures](Nodify_Interactivity_EditorGestures_SelectionGestures)
An input gesture that allows changing its logic at runtime without changing its reference.
Useful for classes that capture the object reference without the posibility of updating it. (e.g. [EditorCommands](Nodify_EditorCommands))
```csharp
public sealed class InputGestureRef : InputGesture
```
## Properties
### Value
The referenced gesture.
```csharp
public InputGesture Value { get; set; }
```
**Property Value**
[InputGesture](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.InputGesture)
## Methods
### Matches(Object, InputEventArgs)
```csharp
public override bool Matches(object targetElement, InputEventArgs inputEventArgs);
```
**Parameters**
`targetElement` [Object](https://docs.microsoft.com/en-us/dotnet/api/System.Object)
`inputEventArgs` [InputEventArgs](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.InputEventArgs)
**Returns**
[Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean)
### Unbind()
Unbinds the current gesture.
```csharp
public void Unbind();
```