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docs/api/Nodify_Interactivity_InputProcessor.md
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# InputProcessor Class
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**Namespace:** Nodify.Interactivity
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**Assembly:** Nodify
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**Inheritance:** [Object](https://docs.microsoft.com/en-us/dotnet/api/System.Object) → [InputProcessor](Nodify_Interactivity_InputProcessor)
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**Derived:** [InputProcessor.Shared\<TElement\>](Nodify_Interactivity_InputProcessor_Shared_TElement_)
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**References:** [Connector](Nodify_Connector), [IInputHandler](Nodify_Interactivity_IInputHandler), [InputProcessorExtensions](Nodify_Interactivity_InputProcessorExtensions), [ItemContainer](Nodify_ItemContainer), [Minimap](Nodify_Minimap), [NodifyEditor](Nodify_NodifyEditor)
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Processes input events and delegates them to registered handlers.
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```csharp
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public class InputProcessor
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```
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## Constructors
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### InputProcessor()
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```csharp
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public InputProcessor();
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```
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## Properties
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### RequiresInputCapture
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Gets a value indicating whether the processor has ongoing interactions that require input capture to remain active.
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```csharp
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public virtual bool RequiresInputCapture { get; set; }
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```
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**Property Value**
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[Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean)
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## Methods
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### AddHandler(IInputHandler)
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Adds an input handler to the processor.
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```csharp
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public void AddHandler(IInputHandler handler);
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```
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**Parameters**
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`handler` [IInputHandler](Nodify_Interactivity_IInputHandler): The input handler to add.
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### Clear()
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Clears all registered handlers.
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```csharp
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public void Clear();
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```
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### ProcessEvent(InputEventArgs)
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Processes an input event and delegates it to the registered handlers.
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```csharp
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public void ProcessEvent(InputEventArgs e);
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```
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**Parameters**
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`e` [InputEventArgs](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.InputEventArgs): The input event arguments to process.
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### RemoveHandlers()
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```csharp
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public void RemoveHandlers<T>();
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```
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