# InputProcessor Class **Namespace:** Nodify.Interactivity **Assembly:** Nodify **Inheritance:** [Object](https://docs.microsoft.com/en-us/dotnet/api/System.Object) → [InputProcessor](Nodify_Interactivity_InputProcessor) **Derived:** [InputProcessor.Shared\](Nodify_Interactivity_InputProcessor_Shared_TElement_) **References:** [Connector](Nodify_Connector), [IInputHandler](Nodify_Interactivity_IInputHandler), [InputProcessorExtensions](Nodify_Interactivity_InputProcessorExtensions), [ItemContainer](Nodify_ItemContainer), [Minimap](Nodify_Minimap), [NodifyEditor](Nodify_NodifyEditor) Processes input events and delegates them to registered handlers. ```csharp public class InputProcessor ``` ## Constructors ### InputProcessor() ```csharp public InputProcessor(); ``` ## Properties ### RequiresInputCapture Gets a value indicating whether the processor has ongoing interactions that require input capture to remain active. ```csharp public virtual bool RequiresInputCapture { get; set; } ``` **Property Value** [Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean) ## Methods ### AddHandler(IInputHandler) Adds an input handler to the processor. ```csharp public void AddHandler(IInputHandler handler); ``` **Parameters** `handler` [IInputHandler](Nodify_Interactivity_IInputHandler): The input handler to add. ### Clear() Clears all registered handlers. ```csharp public void Clear(); ``` ### ProcessEvent(InputEventArgs) Processes an input event and delegates it to the registered handlers. ```csharp public void ProcessEvent(InputEventArgs e); ``` **Parameters** `e` [InputEventArgs](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.InputEventArgs): The input event arguments to process. ### RemoveHandlers() ```csharp public void RemoveHandlers(); ```