# ConnectionState.Disconnect Class **Namespace:** Nodify.Interactivity **Assembly:** Nodify **Inheritance:** [Object](https://docs.microsoft.com/en-us/dotnet/api/System.Object) → [InputElementState\](Nodify_Interactivity_InputElementState_TElement_) → [ConnectionState.Disconnect](Nodify_Interactivity_ConnectionState_Disconnect) **References:** [BaseConnection](Nodify_BaseConnection) ```csharp public class Disconnect : InputElementState ``` ## Constructors ### ConnectionState.Disconnect(BaseConnection) ```csharp public Disconnect(BaseConnection connection); ``` **Parameters** `connection` [BaseConnection](Nodify_BaseConnection) ## Methods ### OnMouseDown(MouseButtonEventArgs) ```csharp protected override void OnMouseDown(MouseButtonEventArgs e); ``` **Parameters** `e` [MouseButtonEventArgs](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.MouseButtonEventArgs) ### OnMouseUp(MouseButtonEventArgs) ```csharp protected override void OnMouseUp(MouseButtonEventArgs e); ``` **Parameters** `e` [MouseButtonEventArgs](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.MouseButtonEventArgs)