# InputGestureRef Class **Namespace:** Nodify.Interactivity **Assembly:** Nodify **Inheritance:** [Object](https://docs.microsoft.com/en-us/dotnet/api/System.Object) → [InputGesture](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.InputGesture) → [InputGestureRef](Nodify_Interactivity_InputGestureRef) **References:** [EditorGestures.ConnectionGestures](Nodify_Interactivity_EditorGestures_ConnectionGestures), [EditorGestures.ConnectorGestures](Nodify_Interactivity_EditorGestures_ConnectorGestures), [EditorGestures.DirectionalNavigationGestures](Nodify_Interactivity_EditorGestures_DirectionalNavigationGestures), [EditorCommands](Nodify_EditorCommands), [EditorGestures.GroupingNodeGestures](Nodify_Interactivity_EditorGestures_GroupingNodeGestures), [InputGestureRefExtensions](Nodify_Interactivity_InputGestureRefExtensions), [EditorGestures.ItemContainerGestures](Nodify_Interactivity_EditorGestures_ItemContainerGestures), [NodifyEditorGestures.KeyboardGestures](Nodify_Interactivity_NodifyEditorGestures_KeyboardGestures), [EditorGestures.MinimapGestures](Nodify_Interactivity_EditorGestures_MinimapGestures), [EditorGestures.NodifyEditorGestures](Nodify_Interactivity_EditorGestures_NodifyEditorGestures), [EditorGestures.SelectionGestures](Nodify_Interactivity_EditorGestures_SelectionGestures) An input gesture that allows changing its logic at runtime without changing its reference. Useful for classes that capture the object reference without the posibility of updating it. (e.g. [EditorCommands](Nodify_EditorCommands)) ```csharp public sealed class InputGestureRef : InputGesture ``` ## Properties ### Value The referenced gesture. ```csharp public InputGesture Value { get; set; } ``` **Property Value** [InputGesture](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.InputGesture) ## Methods ### Matches(Object, InputEventArgs) ```csharp public override bool Matches(object targetElement, InputEventArgs inputEventArgs); ``` **Parameters** `targetElement` [Object](https://docs.microsoft.com/en-us/dotnet/api/System.Object) `inputEventArgs` [InputEventArgs](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.InputEventArgs) **Returns** [Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean) ### Unbind() Unbinds the current gesture. ```csharp public void Unbind(); ```