# EditorGestures.ConnectionGestures Class **Namespace:** Nodify.Interactivity **Assembly:** Nodify **Inheritance:** [Object](https://docs.microsoft.com/en-us/dotnet/api/System.Object) → [EditorGestures.ConnectionGestures](Nodify_Interactivity_EditorGestures_ConnectionGestures) **References:** [EditorGestures](Nodify_Interactivity_EditorGestures), [InputGestureRef](Nodify_Interactivity_InputGestureRef), [EditorGestures.SelectionGestures](Nodify_Interactivity_EditorGestures_SelectionGestures) ```csharp public class ConnectionGestures ``` ## Constructors ### EditorGestures.ConnectionGestures() ```csharp public ConnectionGestures(); ``` ## Properties ### Disconnect ```csharp public InputGestureRef Disconnect { get; set; } ``` **Property Value** [InputGestureRef](Nodify_Interactivity_InputGestureRef) ### Selection ```csharp public SelectionGestures Selection { get; set; } ``` **Property Value** [EditorGestures.SelectionGestures](Nodify_Interactivity_EditorGestures_SelectionGestures) ### Split ```csharp public InputGestureRef Split { get; set; } ``` **Property Value** [InputGestureRef](Nodify_Interactivity_InputGestureRef) ## Methods ### Apply(EditorGestures.ConnectionGestures) ```csharp public void Apply(EditorGestures.ConnectionGestures gestures); ``` **Parameters** `gestures` [EditorGestures.ConnectionGestures](Nodify_Interactivity_EditorGestures_ConnectionGestures) ### Unbind() ```csharp public void Unbind(); ```