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APIVisualExecutor/docs/api/Nodify_Interactivity_InputProcessor.md
Ankitkumar Satapara 21aaef6776 Add project files.
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# InputProcessor Class
**Namespace:** Nodify.Interactivity
**Assembly:** Nodify
**Inheritance:** [Object](https://docs.microsoft.com/en-us/dotnet/api/System.Object) → [InputProcessor](Nodify_Interactivity_InputProcessor)
**Derived:** [InputProcessor.Shared\<TElement\>](Nodify_Interactivity_InputProcessor_Shared_TElement_)
**References:** [Connector](Nodify_Connector), [IInputHandler](Nodify_Interactivity_IInputHandler), [InputProcessorExtensions](Nodify_Interactivity_InputProcessorExtensions), [ItemContainer](Nodify_ItemContainer), [Minimap](Nodify_Minimap), [NodifyEditor](Nodify_NodifyEditor)
Processes input events and delegates them to registered handlers.
```csharp
public class InputProcessor
```
## Constructors
### InputProcessor()
```csharp
public InputProcessor();
```
## Properties
### RequiresInputCapture
Gets a value indicating whether the processor has ongoing interactions that require input capture to remain active.
```csharp
public virtual bool RequiresInputCapture { get; set; }
```
**Property Value**
[Boolean](https://docs.microsoft.com/en-us/dotnet/api/System.Boolean)
## Methods
### AddHandler(IInputHandler)
Adds an input handler to the processor.
```csharp
public void AddHandler(IInputHandler handler);
```
**Parameters**
`handler` [IInputHandler](Nodify_Interactivity_IInputHandler): The input handler to add.
### Clear()
Clears all registered handlers.
```csharp
public void Clear();
```
### ProcessEvent(InputEventArgs)
Processes an input event and delegates it to the registered handlers.
```csharp
public void ProcessEvent(InputEventArgs e);
```
**Parameters**
`e` [InputEventArgs](https://docs.microsoft.com/en-us/dotnet/api/System.Windows.Input.InputEventArgs): The input event arguments to process.
### RemoveHandlers()
```csharp
public void RemoveHandlers<T>();
```